I’ve been playing Factorio with my 9-year-old son, and I’m curious to know how other parents or older players approach this.
At the moment, I act as a mix of teacher, project manager and silent maintenance engineer.
I explain the main concepts as we encounter them: inputs and outputs, production ratios, belts, buses, power, trains, the logistic network, and so on.
Then I give him relatively specific challenges, for example:
“Automate blue science using this production ratio.”
I usually give him the ratio and let him decide how to build it. Once he is finished, I either help him correct it, or leave it alone if it works reasonably well, even if it is not particularly efficient or elegant.
While he is working on his current task, I sometimes discreetly improve or repair things he built during a previous session, especially when they are starting to create problems elsewhere in the factory.
The main difficulty is that he does not want to play alone, and he quickly feels overwhelmed when I do not give him a clear objective or direct instructions. Without a specific task, he usually ends up doing nothing productive and just wandering around the factory.
I do not necessarily see that as a problem, but I would like to help him become progressively more autonomous without turning the game into homework or constantly telling him exactly what to do.
Has anyone played Factorio with a child of a similar age?
Did you use specific challenges, separate areas of the factory, creative mode, simpler goals, written task lists, or any other method that worked well?
I’d also be interested to know whether autonomy eventually came naturally, or whether Factorio was simply too complex at that age without a lot of guidance.