That's dammm coool 👍🏻👍🏻
A quick look at the persistent smoke trail capabilities of BrazeFX inside Unity3d.
Continuous emissions like the heavy tire smoke generated during a car drift. Instead of relying on static particle spawning, the system feeds the vehicle's velocity directly into the fluid simulation. Because the emission inherits this momentum, the smoke naturally swirls into vortices, trails the car dynamically, and dissipates realistically over time.
Fast, fully GPU-driven, and built for real-time rendering. Coming to unity store soon!
That's dammm coool 👍🏻👍🏻
Excited for this