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the gameplay is fun but are we fucking serious with the amount of yellow paint absolutely everywhere?
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Yes
Yep
Yes
Know**
You can turn it off, just close ur eyes.
Big if true
For this current generation, certainly. Kids can't pay attention for more than 20 seconds before they get mentally tired.
Downvoted but you’re right. Devs absolutely have to account for brainrot
Half the people who rage about this stuff are the first people to complain about getting lost in a game that doesn't have it because modern games are too high fidelity and it genuinely makes it hard to know where to go sometimes, or what's interactive versus background objects.
I never had a problem like that in modern games. \>enter a room \>see a ladder/lever/button to push \>nothing else in that room to interact with How is your first instinct not to check out the lever/button or go up the ladder? Why does it have to be splattered in yellow paint to register? Do modern people really fail this hard with critical thinking?
So OP is right, people are stupid?
You can have guides and indicators without making them different colored giant glowing objects, it's called good visual design
No.
Yellow paint is the symptom, not the disease. A photorealistic room contains 300 believable objects and maybe four belong to the game's vocabulary. Old games often solved that with a texture mismatch by accident; modern games have to solve it on purpose. I'd rather see Capcom use lighting, composition, scratches and repeated shapes, then keep the paint as an accessibility toggle. But players also sprint into a room while listening to a podcast, so somewhere a level designer is choosing between one ugly ladder and 40 bug reports saying progression blocker lol
People are generally stupid
Have you been on the Internet recently? People are insanely stupid.
It's not that big of a deal. You mostly care about this because people on the Internet have brought it up. I bet you never cared about it before that.
Yes, correctly so.
Yes
\>Remake Yeah there's your problem. Stop buying remakes.
...Why? Most of the Resi remakes are pretty much universally critically acclaimed and stand alone as new experiences worth playing in their own merits.
I don't mean to sound offensive, but this is a pretty stupid comment. It implies that people should buy old game cubes and PS2s if they want to play RE4.
I wonder what villager was going around with a bucket of yellow paint just splashing random spots tbh.
Saddler wanted to ensure they were 100% OSHA compliant
Couldn’t stand this either
we
Who died and made you king?
Games need SOME way to indicate which way to go or what things are actually interactable. And yeah, a lot of players are stupid so they lean on overcorrecting vs under providing.
Modern games with high fidelity and no markers often just devolve into the player smooahing their face into every edge trying to find that 1 thing they can press button on. This makes it so they don't have to do that.
\>Modern games with high fidelity and no markers often just devolve into the player smooshing their face into every edge trying to find that 1 thing they can press button on. This makes it so they don't have to do that. This isn't an issue if you're smart with designing the game. This scene in particular I found to be particularly egregious because there's NOTHING else in the room that could be mistaken for an objective. It's just this huge lever, how would a player not enter the room and automatically assume they had to use the lever to progress? Hell, there's literally a torch sitting next to it, illuminating the lever, which would honestly be enough of a "guide". Intelligent game designers (like the folks at Valve) used lighting as a way of guiding the player towards objectives and secrets in games like Half Life 2, without completely destroying the atmosphere by drenching everything in yellow paint. Elden Ring, and many FromSoftware games, take Valve's approach to heart. I don't see anyone complaining about being "unable to find their way" in those games. They use intelligent map and lighting design that naturally draws you to objectives and secret areas. STALKER 2 is another good example, and a modern one at that, you can turn off all the yellow paint and throughout the game it's readily apparent what objects are objective-related and which aren't. Hell, even with the yellow paint enabled, GSC took extra time to make it look dilapidated to fit with the setting. Capcom could've at least done that.
Or maybe people who actually have visual issues want to play games too have some empathy
There's something called accessibility settings, many modern games make great use of them…
Well yess
All they need to do is add a setting to turn off the yellow comb here crap. Then everyone is happy
You mean like the tomb raider remakes?Did when you crease the difficulty?And lost all markers for what's interactable
Yes.
I think a lot of gamers don’t realize how difficult it is for non gamers to catch or realize this stuff. We’ve had years and years of experience playing games so stuff that is second nature to us isn’t as obvious to someone just starting. Especially when you consider graphics have advanced as far as they have and stuff all blends together.
I wonder if it'd be better or worse if they made the objects stand out like a Hanna-Barbera cartoon instead of using the yellow paint.
Devs do in fact think we’re stupid
Fun fact, the reason "yellow paint" has become more prevalent in games is due to graphics becoming as detailed/good as they are today. Basically in older games it was typically pretty easy to tell what was interactable and what wasn't because stuff stuck out like a sore thumb. Like in an older RE game that lever would have look wildly different than the textures surrouning it, so there was no need to paint it yellow. As games got better looking devs started to need a way to denote things like this otherwise the things in question would blend into the background. Its basically why we end up yellow paint or things glowing. TBC this is a hyper abridged version of why this is the way it is. Its not capcoms fault.
Plenty of modern games still have detailed environments without needing yellow paint. STALKER 2 and Elden Ring are two good examples of this.
This has been going on practically since 3D games were a thing. Interactables used to twinkle, visually stand out through light or being brightly colored, or the camera would straight up focus on it. The folks developing the game want to make sure you notice it. Not everyone plays enough games to intuit you can do X on Y. People take long breaks and come back right where they left off with little retained info. Highlights aren't a new thing.
\>Interactables used to twinkle, visually stand out through light or being brightly colored "twinkling" or using light to illuminate an interactable is acceptable, it doesn't completely destroy the ambience of the game. And had Capcom not used the yellow paint here, the torch next to the lever would've been a decent example of this. Drenching it in a yellow paint texture is lazy and stupid.
Go play some of the old games and let me know how many guides you use. Then you’ll realize why they do this stuff in the new games
\>Deus Ex 1 Zero guides \>STALKER SOC Zero guides \>Quake Zero guides \>Half Life 1, 2, and episodes Zero guides \>DOOM 1 and 2 Zero guides \>Halo series Zero guides
They don’t *think* you’re stupid, they *know* you are.
look, I don't care about yellow paint on every interactable object, in most cases it's done well enough it's only helpful, in the worst it's mildly annoying. I don't see much issue.
Yes, RE4 Remake really treats every climbable ledge like a road construction site.
I agree with you. I know you're getting roasted and everyone is saying that it's necessary to help with gameplay, but I feel like there has to be something in between "nothing indicating what's interactable" and "buckets of yellow paint splashed all over things". It is pretty immersion breaking for me as well.
Thats why I'm glad I can play on PC where you can disable that garbage. I recently beat HZD2 and also had to use so many mods to make it playable. One to shut up Aloy, one to hide all the Yellow Paint and Climb Helpers and many more to fix a bunch of stupid stuff.
good design shouldn't need yellow paint, but as fidelity goes up it genuinely gets harder to make that distinction feel natural without it.
Capcom are hacks but their fans are stupid enough to defend anything they do.
There is the issue with denoting what you can interact with when background objects and key objects look identical in their level of fidelity sometimes. But I do think the "yellow paint" solution is extremely lazy and more creative art direction and game design could solve this issue easily. I bet Nintendo will be the first to figure out a good solution.