That's not really a thing. If all you have is an already built HTML5 build of the game, the only way you're going to be able to run it "standalone" is with a web shell like Electron.
Hello everyone!I am planning a project/video where I want to experiment with the web game Glitch Karts (by Glitch Productions). My main goal is to have the entire game downloaded as a single standalone executable game, instead of running it through a web browser with a local host server.I already used DevTools to download all the raw web application files (.data, .wasm, .js, and scripts). Since the game was built using Unreal Engine 4.27 for HTML5, it currently only opens via web browsers.What I am looking for:I need help from someone who knows how to wrap, compile, or convert these HTML5/WebAssembly files into a standard standalone game application (like a .exe file or a single offline package) so I can easily download, run, and use the full game for my experiments.I just want to play and test the full game natively without dealing with local servers or browser memory limitations. Any tools, scripts, or guidance on how to bundle this entire game properly would be amazing.Thank you so much!
That's not really a thing. If all you have is an already built HTML5 build of the game, the only way you're going to be able to run it "standalone" is with a web shell like Electron.
Even if that were technically possible (as the other commenter said, probably the only way is electron, which is really just a web browser masquerading as a desktop app), that's against their terms of service. I'm sorry, but it's not yours to modify this way.