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I've been playing a lot of Renata Glasc, and I genuinely think her overall design is excellent. Her ultimate is one of the most unique abilities in the game, and I don't think she needs a rework or massive buffs.
However, there are a few parts of her kit that feel unnecessarily clunky. Most of these suggestions are intended as quality-of-life improvements rather than straight-up power increases.
Her passive is one of the coolest parts of her kit, but in late game it's often difficult to make use of it. As an immobile enchanter, Renata usually can't safely walk up just to apply passive marks.
Some possible ideas:
This ability feels quite unforgiving.
On top of that, ranking up Q only increases its damage. It could also reduce the cooldown, giving players another reason to max the ability depending on the matchup.
Overall I think W is in a good spot.
The biggest issue is its cooldown, which barely decreases with ranks.
Also, when an ally is revived, they always come back with only 20% of their maximum health. It could be interesting if this amount scaled slightly, either through higher percentages at later ranks or by adding a small AP ratio to the revive health.
I also think E is mostly fine.
The only thing I'd consider is increasing either the shield's base value or its AP scaling, especially as the ability is ranked up. At the moment, the shield can feel underwhelming compared to other enchanters.
I honestly think her ultimate is in a great spot.
The range is reasonable, the wave widens as it travels, and the duration increases with rank. The 100% bonus attack speed is also a defining part of the spell.
My only complaint is that Renata herself spends a long time in the casting animation before the projectile is released, making an already slow ultimate feel even slower.
One final quality-of-life suggestion: unlike her ultimate, Renata cannot perform Q + Flash or E + Flash combinations.
Allowing these interactions, similar to many other champions, would mamentally changing her identity.
I'm curious to hear what other Renata players think. Which of these changes would you support, and are there any other QoL improvements you'd like to see? Allowing these interactions, similar to many other champions, would make her feel much smoother to play and would reward mechanical skill without fundamentally changing her identity.
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Rework that dogshit champion nobody plays or likes her 0.7% pickrate btw. Or does Riot only rework and ruin old champions that had unique gameplay and a dedicated playerbase that enjoyed them?
Lol most reworks were because noone played them or they were impossible to balance.
Asking them to rework a champ with a dedicated playerbase that enjoys her and then whining that they only rework champs with dedicated playerbases. Holy fucking shit bro
I just yapped about this on support reddit- But honestly i think her kit is very healthy- in a perfect spot for meta. She is designed as a mid-line enchanter who specializes is counter engage who can build very tanky. I think there is a huge beneficial trade off- her early game laning passive autos are huge and with how great she scales with exp i think her passive autos lowering i value late is a good trade. W is already broken asf- cd needs to be long. E - no ap scaling necessary. Base getting higher idk if thats necessary she already scales so insanely well - her r scaling duration is absolutely demonic in late game. I think q flash would be nice but would be too much since she has r flash. So i would prefer to keep q as is.
I enjoy her, but never play her. I strongly disagree that she's fine. I think she needs buffs somewhere, probably CD scaling. Her W takes an insane amount of her power budget and feels awful 9/10 to use, since it revive value almost never gets utilized properly. It feels like a AS bonus that takes majority of her power budget. It should be scrapped or redesigned. Building her feels bad, and it's not that "she can build tank" but that her ratios are so awful, there's no point in building anything else than CDR--since she basically gets none from leveling--and survivBility. She feels good in teamfight metas but nearly useless otherwise, like this meta. I've never once thought "This is a Renata angle" when I even need peel. Janna or Thresh will get the job done while not feeling so bad. She needs a midscope, keeping her amazing ult.
Not a single one of these are QoL. Theyre all buffs. You just want to massively buff the champion.
This is a fact and a half. Everything they wrote is “this is ok but this can be better”
I don't think you'll find a lot of Renata players here lol. I think I would love her Q to have longer range, because this ability has a lot of potential (I'm mostly a Thresh player, maybe that's why). I also totally agree with the idea of ability applying passive mark. You usually can't auto safetly, but that's also the part of her being that difficult, so idk. R is excellent, even if it's slow, enemy still doesn't have much to react because of its wideness
*New "no buffs, just QoL changes" thread on the League Subreddit* *Looks inside* *No QoL, all buffs, some of which are very major*
Forgot she existed
I really want to hear the justification for calling straight up damage/scaling/range/cooldown buffs a QOL change.
Holy fuck we are never beating the allegations 😂 A Reddit moment if there ever was one
She needs a rework. Her ult should be where she spins really fast like Garen but instead of a sword, she uses several of her slappy hands to slap while spinning. Kinda like that Slap sports you see Dana White involved in, where they slap each other until their past out or dazed. Each time her slap connects, it makes a satisfying slappy sound on the face. Stuns for 1 second. She gets increased movespeed and applies all passive and on hit.
Is this a joke post? All of these suggested changes are buffs clear number buffs. A QoL would be more like "Renata W now makes it more clear you have the buff" or "She can now has a smoother auto animation" for example. I don't play her personally buff she seems perfectly fine, just her gameplay is near Zilean level of boring.
Erase this whole post except letting her flash q and e. Those would be fun interactions and allow for more aggressive plays.
QoL Buff: For Renata passive, her device shoots the target as a follow-up rather than replacing her auto. The trigger for it is decided when the target is hurt. If the target has her passive active on them when your shot hits them, then no follow-up. If not, follow-up. That's QoL. Idk wth you're doing here.
Q: \- That’s intentional to make her not function as well against ranged supports \-That’s intentional to make her not function as well against ranged supports \- That’s intentional to make poor casts of the ability punishable \- That’s intentional to make it so she can’t both apply her passive and cc the enemy during all-ins. W: \- This ability is broken as is and should not scale well with ranks \- Renata is closer to Braum than Nami and as such doesn’t want to build true enchanter, she’s happier going for a more beefy build that allows her to stay alive while still getting in the way of the enemy. E: \-Renata is closer to Braum than Nami and as such doesn’t want to build true enchanter, she’s happier going for a more beefy build that allows her to stay alive while still getting in the way of the enemy. R: \-this is a fight warping ability in an already powerful kit, it needs to have a downside.
Masters Renata main here. I disagree with what you say about her passive. I am constantly able to auto, because frankly, Renata’s effective range is when she is in auto attack range to begin with. If you wanted a QOL change for this, I’d say a more obvious mark would be nice. Q is fine as is in my opinion, as much as I would love the cooldown to lower with rank as well, I’d much rather they buff her shield over Q. Handshake is a strong spell that rewards awareness and knowledge of positioning. Bailout is fine as is, no changes needed. I think the revive hp scaling with AP would be really cool, but would ultimately be either op or pointless. Loyalty Program is a great spell, however, I think buffing the base shield from 110 to 120 would be great. I’d say 130, but that might be too much considering I also want the AP ratio to be buffed from 50% to 55%. I think 120 base and 55% ratio is all Renata needs. Hostile Takeover is 100% fine as is, no changes needed.