I'm working on an environment and would like the corners of the walls to be customisable in angle. My idea to make this work was to use morph targets and have a variable that you can edit from the details tab where the slider applies the morpher correspondingly.
The problem I am running into is that I can't figure out how to get the morphers to apply in real time without pressing simulate or play. I've watched all the tutorials I could find about morphers but everyone is making it work for play and not in editor. I also followed a tutorial to make an editor ticker, I tested it and it works but just not with the morphers for some reason. ( https://www.youtube.com/watch?v=HDFvh-CYIGA )
I'm pretty new to Blueprints and Unreal in general so this might not be doable but it would really help me in the long run. I am also open to other ways to get the same effect if anyone knows any!
Screenshot of my very simple BP and the issue: https://imgur.com/a/F7uXvEF